The Arc of Amador and Calaveras Counties

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Calaveras Campus
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Supported Living
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Supported Employment
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Week Thirty- Six:



What are You Doing Every Day/Week? Record it on this Calendar. If you can’t print the calendar call Kim or Ericka and we’ll send you a few copies, or create a similar calendar on a piece of paper.




Check out this Shelter-in-Place packet, it has GREAT information and interactive exercises!


Amador Day Program ZOOM Meetings:

  • Mondays at 10:00am for Math!
  • Mondays at 11:00am for Relationships!
  • Mondays at 1:00pm for Art!
  • Mondays at 2:00pm for Spanish!
  • Tuesdays at 10:00am for Brain Games!
  • Tuesdays at 11:00am for History!
  • Tuesdays at 1:00pm for Google Earth!
  • Tuesdays at 2:00pm for Cooking!
  • Wednesdays at 10:00am for Zoology!
  • Wednesdays at 11:00am for Individual Living!
  • Wednesdays at 1:00pm for Cultural Art!
  • Wednesdays at 2:00pm for Exercise / Yoga!
  • Wednesdays at 3:00pm for Rec!
  • Thursdays at 10:00am for Book Club!
  • Thursdays at 11:00am for Health!
  • Thursdays at 1:00pm for Music!
  • Thursdays at 2:00pm for Science!
  • Fridays at 10:00am for Current Events!
  • Fridays at 11:00am for Time!
  • Fridays at 1:00pm for 3 R's!
  • Fridays at 2:00pm for Fun and Games!
  • stay tuned for more to come!

Calaveras Day Program ZOOM Meetings:

  • Mondays at 8:00am for Spanish!
  • Mondays at 1:15pm for Fitness!
  • Tuesdays at 8:00am for Fitness!
  • Tuesdays at 9:30am for Creative Writing!
  • Tuesdays at 10:30sm for Sign Language!
  • Tuesdays at 1:15pm for Spanish!
  • Wednesdays at 8:00am for Brain Games!
  • Wednesdays at 10:30am for Social Hour!
  • Wednesdays at 11:45am for Virtual Tours!
  • Wednesdays at 1:15pm for Open Future Learning!
  • Thursdays at 10:00am for Music!
  • Thursdays at 2:00pm for Trivia!
  • Fridays at 10:00am for Art Demo!
  • Fridays at 11:00am for Reading Literacy!
  • Fridays at 1:00pm for Newsletter!
  • Saturdays at 1:00pm for Social Hour!
  • Stay tuned for more to come!


Visit the Self-Isolated Penguins – How are their communities different? How are they the same? How are they entertaining themselves? Can we learn anything from them?




Week 36 Counting Money: Click Here


Budget for the Week: (Interactive and Ongoing Throughout Facility Closure). Let’s say you can go to WalMart every weekend to get things you need. This week we’ll give you $30. What would you buy with it? Record your transactions on this Check Book Register. If you can’t print the register call Kim or Ericka at the phone numbers below and we’ll send you a few copies, or create a similar register on a piece of paper.  So far you've received:

  • $100
  • $55
  • $75
  • $40
  • $60
  • $25
  • $90
  • $30
  • $85
  • $10
  • $80
  • $65
  • $45
  • $50
  • $35
  • $70
  • $55
  • $95
  • $20
  • $25
  • $15
  • $45
  • $22
  • $13
  • $47
  • $73
  • $22
  • $68
  • $81
  • $74
  • $57
  • $31
  • $85
  • $26
  • $14
  • $30


Sports & Fitness

Exercise of the Week: Wall Push-Ups

What to Do:

  1. Stand with feet under hips, arm’s length away from a wall.
  2. Plant both palms on the wall, with wrists in line with your shoulders and fingers pointed at the ceiling.
  3. Maintaining position, inhale and bend elbows straight back until your forehead or nose nearly touch the wall.
  4. Exhale as you press the wall away and return to the starting position. That’s 1 rep.

How many can you do?!









Friday Night Dance Party 8pm – 9pm:


Chair Yoga:



Sport Movie of the Week:

Iron Will

In 1917, 17-year-old Will Stoneman is a mail-runner for his small South Dakota town and an apprentice carpenter for his father Jack, who creates furniture and also runs the family farm. After delivering the town mail one day, Will opens a college letter addressed to him and sees that he was accepted to his desired school. Despite his happiness at being accepted, he hesitates to leave his family responsibilities behind; Jack however encourages Will to attend college and to chase his dreams, and to not let fear stand his way. While returning with Will one day from a lumber run with their sled dogs, Jack drowns in a mushing accident when his sled overturns into a river; he sacrifices his own life to prevent Will, whose team was just ahead and tied to his own sled, from being dragged into the water, too. As the only son, now responsible for his mother Maggie and his family's bill-indebted farm, Will despairs of college but protests when his mother plans to sell their valuable sled dogs. Knowing that his father was thinking of competing in an international dog-sled race with a cash prize that his father knew could save the farm, Will insists on making the attempt.

After a month of rigorous physical, mental and spiritual training from Native Indian farm hand Ned Dodd, Will travels to Winnipeg, Manitoba, Canada to enter the race. The race's principal sponsor, railroad magnate J.W. Harper, initially refuses his entry as too late. American news reporter Harry Kingsley  sees the youngster as his opportunity to win headlines and gives Will the extra money he lacks to pay the late fee, which Harper reluctantly accepts rather than be criticized in American newspapers. The rich race sponsors and the highly experienced international mushing champions scoff at the brash boy's apparently silly hopes of being real competition for them.

During the race, Will's energy and determination wins the grudging respect of the international mushers and immensely pleases Harper, who never expected Will to last for more than a day in the race. Kingsley writes admiring articles gushing about Will's courage and competitive zeal (nicknaming him "Iron Will" to bolster his public image as an American hero), but his stories, written by a cynical reporter, languish on back pages while the world focuses on the European War. As Will follows Ned's training advice to "run longer, sleep less," start earlier and race persistently for the long hours and many days of the over 500 mile race through subzero blizzards and lonely snow-covered forests, he endures brutal cold, steep mountains, treacherous river passages and various other obstacles. Will becomes increasingly tired and sick, especially after he sacrifices his lead one day to save the life of a Icelandic fellow competitor who was felled in a remote area by the influenza beginning to sweep the world.

Upon learning Will's intention to win, Harper becomes understanding of him and refuses to drop him out of the race because he experienced similar things as Will did in the past before his own financial success. One of the race's co-sponsors Angus McTeague offers a bribe to a particularly brutal Swedish competitor Borg Guillarson to do whatever it takes to force the kid out of the race. The intimidating racer eliminates a number of other mushers by underhanded tactics. He also takes a special malevolent interest in the innocent young man, mocking Will, threatening him and eventually releasing the meanest of his large dogs to attack and attempt to kill Will's lead dog, Gus. Will stands up against this active attempted sabotage by Borg and also realizes that his supposed sponsor Kingsley is just using him as a pawn to justify embellished articles which the veteran reporter hopes will win him front-page status and a promotion from the cold North to his paper's Headquarters. However, when McTeague, who has funded the attempted sabotage of Will's attempts so he can win an immense side bet, repeatedly tries to bribe Will to drop out of the race, Kingsley overhears the final offer, defends Will's honor and throws McTeague out. By standing up for the plucky boy, the jaded reporter suddenly lost some of his cynicism and found himself trying to help Will for purely unselfish reasons. Will accepts the gesture and the two make amends.

Read more about Iron Will here:

Watch Iron Will on Amazon, Disney Plus or on DVD…




Recipe of the Week: Cinnamon-Spiced Sweet Potato Soup with Maple Croutons



Fruit/Vegetable Smoothie of the Week: Healthy Apple Pie Smoothie

  • 2 large red apples, cored
  • 1 frozen banana
  • 1 cup ice
  • 1 cup unsweetened almond milk
  • 1/2 cup Greek yogurt
  • 1 teaspoon ground cinnamon
  • pinch of ground nutmeg
  • pinch of ground ginger
  • tiny pinch of ground cloves
  • (optional: 1-2 pitted dates or 1-2 teaspoons honey, to sweeten if needed)

Blend together for a delicious, healthy drink!




Self-Care BINGO: A new BINGO card will come out each week - how fast can you get a BINGO?  Three days? Two maybe?






Independent Living



Employment Skills





Travel / Around the World

Kirkwood Mountain Resort:

Kirkwood Mountain Resort is a year-round resort in Kirkwood, California south of Lake Tahoe that focuses on skiing and snowboarding in winter and hiking and mountain-biking in summer. Kirkwood is one of the region's larger resorts, and is well known for having one of the highest average snowfalls and a broad selection of advanced skiing terrain. The mountain is unique in that it has 2 mi (3.2 km) ridgeline at the top. This makes Kirkwood popular for cliff drops and cornices. Kirkwood received 804 in (2,040 cm) of snow during the 2005-2006 ski season. Average seasonal snow fall is 472 in (1,200 cm) second only to Sugar Bowl Ski Resort in the Sierra Nevada. Kirkwood is approximately 33 mi (53 km) south of South Lake Tahoe, California on State Route 88 and is contained within the Eldorado National Forest. Most of the region's resorts are at the northern end of the lake, near Truckee, California. Kirkwood, Sierra-at-Tahoe and Heavenly are located on the southern side of the lake.Two new surface tows opened in the 2008-2009 season to provide access to formerly "hike-to" terrain along Vista Ridge and Fawn Ridge. The best time to catch them running is the second or later days after a storm cycle. The Kirkwood Ski Education Foundation (KSEF) ski team trains before the lifts are open to the public. KSEF offers numerous training programs for any age or ability. The development team free-skis on weekends and also works on fundamental skills, while the race team focuses on racing skills. In 2009 and 2010, Kirkwood hosted a leg of the North American Freeskiing Championships in the permanently closed "Cirque" area.

In the summer months, Kirkwood is a destination for mountain biking and hiking. Well-known mountain biking trails such as Mr. Toad's Wild Ride are nearby. From approximately the first weekend in July to the first weekend in September chairs #1 and #2 are open for mountain biking along most front-side trails. A trials course sits near the base of chair #1. Bike rentals are available. 2 to 3 day advance reservations before renting are recommended, as a large group can rent all available bikes before the lifts open. They offer lighter weight downhill and a heavy duty downhill bikes, currently supplied by Kona. As of the end of 2008 summer season there were plans to expand the summer lift program to include lift #7. Hikers frequent downhill trails during the morning hours. Lift tickets can be purchased, but there is no fee for riding a bike up. Other summer activities include a well-equipped gym with a pool and spa with membership or room rental, climbing wall and ropes course and a free disk golf course.


To learn more about Kirkwood Mountain Resort visit:



Reading/Writing Skills

Week 36 Word Search: Click Here


Let’s Write a Poem 

Rules for Writing Good Poetry - More Practice

Last week we shared come rules about writing good poetry, some of you really liked that so we'll repeat the rules and write another poem! Here are the guidelines for those looking to take their poetry writing to the next level:

  1. Read a lot of poetry. If you want to write poetry, start by reading poetry. You can do this in a casual way by letting the words of your favorite poems wash over you without necessarily digging for deeper meaning.
  2. Listen to live poetry recitations. By listening to the sounds of good poetry, you discover the beauty of its construction—the mix of stressed syllables and unstressed syllables, alliteration and assonance, a well placed internal rhyme, clever line breaks, and more.
  3. Start small. A short poem like a haiku or a simple rhyming poem might be more attainable than diving into a narrative epic. A simple rhyming poem can be a non-intimidating entryway to poetry writing.
  4. Don’t obsess over your first line. If you don’t feel you have exactly the right words to open your poem, don’t give up there. Keep writing and come back to the first line when you’re ready.
  5. Embrace tools. Use a thesaurus or a rhyming dictionary to help you complete a poem, You’d be surprised how many professional writers also make use of these tools. Just be sure you understand the true meaning of the words you insert into your poem.
  6. Enhance the poetic form with literary devices. Develop your poetry writing skills by inserting metaphor, allegory, synecdoche, metonymy, imagery, and other literary devices into your poems.
  7. Try telling a story with your poem. Many of the ideas you might express in a novel, a short story, or an essay can come out in a poem.
  8. Express big ideas. Because good poetry is about precision of language, you can express a whole philosophy in very few words if you choose them carefully. Even seemingly light poetic forms like nursery rhymes or a silly rhyming limerick can communicate big, bold ideas. You just have to choose the right words.
  9. Paint with words. When a poet paints with words, they use word choice to figuratively “paint” concrete images in a reader’s mind.

This week, try writing a poem about bearsPlease share your poem with your advocate.





Week 36 Mandala: Click Here


Art classes, projects and more with AMADOR ARTS at:


Art Project Bear Cub Origami:





Scavenger Hunt: Each week we’ll have you find an item, keep all items in a “safe place”, such as a small box, for use at the end of the day program facility closure. We’ll use these items to make an art project. This week, find bark from a tree. In your “safe place” you should have:

  • A push pin (thumb tack)
  • 12 inch piece of string
  • 12 inch by 12 inch piece of cardboard
  • A straw
  • A rubber band
  • A tooth pick
  • A small paint brush
  • A black Sharpie
  • A shiny penny
  • A can of corn
  • An envelope (letter Size)
  • Blue paint
  • Scotch tape
  • A Popsicle stick
  • An Empty soda can
  • A Spoon
  • A Pine Cone
  • Something Soft
  • A paperclip
  • Something green
  • Duct Tape
  • A Sea Shell
  • A Beaded Necklace
  • A Book
  • A Flower
  • A Feather
  • A Button
  • A Penny
  • Large rock
  • Bottle cap
  • A Leaf
  • Candy in an orange wrapper
  • Red leaf
  • Blue pen cap
  • Gravy boat
  • Bark from a tree


Art / Museum Tour: The Toledo Museum of Art  -


Interested in Acting?  Check out this great website that has TONS of pointers and lessons:



Gaming and Other Technology

Featured Computer/Cell Phone/Tablet Game of the Week: Mario Kart Tour

■Challenge players worldwide in multiplayer!
You can race against up to seven other players, whether they're registered as in-game friends, nearby, or scattered around the world.

Multiplayer races can be customized with a variety of rules, such as individual or team races, kart speed, and number of item slots. You can play however you want!

■ Mario Kart takes a world tour!
Mario and friends go global in this new Mario Kart as they race around courses inspired by real-world cities in addition to classic Mario Kart courses! These destinations will be featured in tours that rotate every two weeks! In addition to courses based on iconic locales, some of your favorite Mario Kart characters will get variations that incorporate the local flavor of cities featured in the game!

■ Endless Mario Kart fun at your fingertips!
The Mario Kart series known and loved by many is ready to take the world by storm – one smart device at a time! With just one finger, you can steer and drift with ease and sling devastating items as you go for the gold in cups filled with new and classic Mario Kart courses.

■ Nab 1st place with items and Frenzy mode!
In Mario Kart Tour you have access to an arsenal of powerful items that can mix things up on the racetrack! Turn up the heat by activating the new Frenzy mode, which gives an unlimited supply of a certain item and makes you invincible! Make the most of the ensuing chaos, as Frenzy mode only lasts a short time!

■ Collect drivers, karts, badges, and more!
Earn Grand Stars by racing or fire off the featured pipe to receive more drivers, karts, and gliders! You can also proudly display badges, earned by completing certain challenges, next to your in-game name!

■ Bonus challenge courses put a twist on traditional races!
In certain races, 1st place isn't always the goal. With names like "Vs. Mega Bowser" and "Goomba Takedown," these bonus challenge courses demand a different approach to gameplay and strategy!

■ Race to increase your online rank!
Boost with the best of 'em! Your high scores will determine how you compare to other players all over the world. Keep practicing and trying out different combinations of drivers, karts, and gliders to increase your score and rise to the top!

Note: A Nintendo Account is required to play Mario Kart Tour.


Card Game of the Week – Blackjack


A standard deck of cards (no Jokers)
At least 2 players

Game play

Someone must be the dealer for each hand in this game. Everyone else is a player. One person can be the dealer throughout play, or players can take turns. The dealer gives everyone, including himself, one card facedown. Then he gives everyone a second card face-up.

Each player looks at his facedown card and adds its value to that of his face-up card to determine the total value of the hand. The value of a card is equal to the number on the card. All face cards are worth ten. Aces can be worth either one or eleven, whichever value benefits the player.

Starting with the person to the left of the dealer, each player attempts to make the best possible hand by getting close to 21 points. A player with a point total far less than 21 may ask the dealer for another card by saying, “Hit.” One card is then dealt to the player face-up. The player may continue to add cards until he thinks he has a good hand. If any added card sends the value of his hand higher than 21, the player has gone “bust” and he is no longer eligible to be a winner on that particular hand. If the player reaches a number that he is satisfied is close enough to 21, he says, “Stand,” to instruct the dealer that he requires no more cards.


Every player who beats the dealer is a winner, regardless of what the other players have. After all the players have either busted or are satisfied with their hand, the dealer turns over his face-down card. The dealer must play by specific rules. 1) The dealer must hit if he has 16 or fewer points in his hand and 2) the dealer must stand once he reaches 17 or more points. If the dealer busts, all remaining players (who did not bust on their turns) are winners. If the dealer stands on a certain number like 18, all the players with better hands win, all the players with lower hands lose, and players with 18 tie or “knock.”

Play Blackjack on-line at:


Online Gaming:


App of the Week: Mario Kart Tour -

For Android:

For Apple:




Nature and Weird Science


Sloth Bears:

The sloth bear is a myrmecophagous bear species native to the Indian subcontinent. It feeds on fruits, ants and termites. It is listed as Vulnerable on the IUCN Red List, mainly because of habitat loss and degradation. It has also been called "labiated bear" because of its long lower lip and palate used for sucking up insects. It has a long, shaggy fur, a mane around the face, and long, sickle-shaped claws. It is lankier than brown and Asian black bears. It shares features of insectivorous mammals and evolved during the Pleistocene from the ancestral brown bear through convergent evolution. Sloth bears breed during spring and early summer and give birth near the beginning of winter. When their territories are encroached upon by humans, they sometimes attack them. Historically, humans have drastically reduced these bears' habitat and diminished their population by hunting them for food and products such as their bacula and claws. Sloth bears have been tamed and used as performing animals and as pets. Adult sloth bears may travel in pairs. Males are often observed to be gentle with cubs. They may fight for food. They walk in a slow, shambling motion, with their feet being set down in a noisy, flapping motion. They are capable of galloping faster than running humans. Although they appear slow and clumsy, both young and adult sloth bears are excellent climbers. They occasionally will climb to feed and to rest, though not to escape enemies, as they prefer to stand their ground. Sloth bear mothers carry their cubs up trees as the primary defense against attacks by predators instead of sending them up trees. The cubs can be threatened by predators such as tigers, leopards, and other bears. They are adequate climbers on more accessible trees but cannot climb as quickly or on as varied surfaces as can black bears due to the sloth species' more elongated claw structure. Given their smaller size and still shorter claws, sloth bear cubs probably climb more proficiently than adults (much as brown bear cubs can climb well but not adults). They are good swimmers, and primarily enter water to play. To mark their territories, sloth bears scrape trees with their forepaws, and rub against them with their flanks. Sloth bears have a great vocal range. Gary Brown, in his Great Bear Almanac, lists over 25 different sounds in 16 different contexts. Sounds such as barks, screams, grunts, roars, snarls, whickers, woofs, and yelps are made when angered, threatening, or when fighting. When hurt or afraid, they shriek, yowl, or whimper. When feeding, sloth bears make loud huffing and sucking noises, which can be heard over 100 m away. Sounds such as gurgling or humming are made by bears resting or sucking their paws. Sows emit crooning sounds to their cubs. The species is the most vociferous when mating, and make loud, melodious calls when doing so. Sloth bears do not hibernate. They make their day beds out of broken branches in trees, and rest in caves during the wet season. Sloth bears are the most nocturnal of bears, though sows become more active in daytime when with cubs.


To learn more about the Sloth Bears visit:




Genre of the Week: Opera -


Opera is a form of theatre in which music has a leading role and the parts are taken by singers, but is distinct from musical theatre. Such a "work" (the literal translation of the Italian word "opera") is typically a collaboration between a composer and a librettist and incorporates a number of the performing arts, such as acting, scenery, costume, and sometimes dance or ballet. The performance is typically given in an opera house, accompanied by an orchestra or smaller musical ensemble, which since the early 19th century has been led by a conductor.

Opera is a key part of the Western classical music tradition. Originally understood as an entirely sung piece, in contrast to a play with songs, opera has come to include numerous genres, including some that include spoken dialogue such as musical theatre, Singspiel and Opéra comique. In traditional number opera, singers employ two styles of singing: recitative, a speech-inflected style, and self-contained arias. The 19th century saw the rise of the continuous music drama.

Opera originated in Italy at the end of the 16th century (with Jacopo Peri's mostly lost Dafne, produced in Florence in 1598) especially from works by Claudio Monteverdi, notably L'Orfeo, and soon spread through the rest of Europe: Heinrich Schütz in Germany, Jean-Baptiste Lully in France, and Henry Purcell in England all helped to establish their national traditions in the 17th century. In the 18th century, Italian opera continued to dominate most of Europe (except France), attracting foreign composers such as George Frideric Handel. Opera seria was the most prestigious form of Italian opera, until Christoph Willibald Gluck reacted against its artificiality with his "reform" operas in the 1760s. The most renowned figure of late 18th-century opera is Wolfgang Amadeus Mozart, who began with opera seria but is most famous for his Italian comic operas, especially The Marriage of Figaro (Le nozze di Figaro), Don Giovanni, and Così fan tutte, as well as Die Entführung aus dem Serail (The Abduction from the Seraglio), and The Magic Flute (Die Zauberflöte), landmarks in the German tradition.

The first third of the 19th century saw the high point of the bel canto style, with Gioachino Rossini, Gaetano Donizetti and Vincenzo Bellini all creating works that are still performed. It also saw the advent of Grand Opera typified by the works of Auber and Meyerbeer. The mid-to-late 19th century was a golden age of opera, led and dominated by Giuseppe Verdi in Italy and Richard Wagner in Germany. The popularity of opera continued through the verismo era in Italy and contemporary French opera through to Giacomo Puccini and Richard Strauss in the early 20th century. During the 19th century, parallel operatic traditions emerged in central and eastern Europe, particularly in Russia and Bohemia. The 20th century saw many experiments with modern styles, such as atonality and serialism (Arnold Schoenberg and Alban Berg), Neoclassicism (Igor Stravinsky), and Minimalism (Philip Glass and John Adams). With the rise of recording technology, singers such as Enrico Caruso and Maria Callas became known to much wider audiences that went beyond the circle of opera fans. Since the invention of radio and television, operas were also performed on (and written for) these media. Beginning in 2006, a number of major opera houses began to present live high-definition video transmissions of their performances in cinemas all over the world. Since 2009, complete performances can be downloaded and are live streamed.


Read more Opera at:

Listen to Opera on Pandora, Amazon or YouTube!


Movies (for Recreation-Type Activities)


In 1933, during the Great Depression, a young orphan named Annie is living in the Hudson Street Orphanage in New York City which is run by Miss Hannigan, a cruel alcoholic who forces the orphans to clean the building daily ("It's the Hard Knock Life for Us"). With half of a locket as her only possession, Annie remains optimistic that her parents, who left her on the doorstep as a baby, will return for her ("Maybe"). Annie sneaks out with help from a laundry man named Mr. Jules Bundles and adopts a stray dog which she names Sandy ("Dumb Dog"). Unfortunately, Annie is returned to the orphanage shortly after by a police officer ("Sandy").

Grace Farrell, secretary to billionaire Oliver Warbucks, arrives to invite an orphan to live with Warbucks for a week in order to improve his public image. Annie is chosen and she and Sandy travel to Warbucks's mansion where they meet his many servants and two bodyguards Punjab and the Asp ("I Think I'm Gonna Like It Here"). Initially dismissive of Annie due to her being female, Warbucks is charmed into letting her stay to which he takes Annie and Grace to the Radio City Music Hall to watch a movie, Camille, while beginning to develop affection for Annie ("Let's Go to the Movies"). Grace urges him to adopt Annie ("We Got Annie") and he meets with Miss Hannigan, convincing her to sign the adoption papers while Hannigan drunkenly tries to seduce him ("Sign").

Warbucks reveals his plans to Annie, even offering her a new locket, but she declines. She explains the purpose of her broken locket and her hope that her parents will return with the other half. Warbucks appears on Bert Healy's radio show and offers $50,000 to find Annie's parents ("You're Never Fully Dressed Without a Smile"). This causes mass hysteria with many would-be parents appearing to claim the money. To escape the madness, Warbucks flies Annie to the White House and introduces her to President Franklin D. Roosevelt and his wife Eleanor. Roosevelt informs them of his plan to introduce a social welfare program to help America's impoverished and asks Warbucks to head it; Annie encourages him to help ("Tomorrow"). Upon returning home, Annie is disheartened when Grace reveals none of the potential parents knew about the locket.

Miss Hannigan is visited by her con artist brother Rooster and his girlfriend Lily St. Regis; they plot to pose as Annie's parents to gain the reward. The trio search the orphans' belongings and Miss Hannigan reveals Annie's real parents died in a fire years ago; therefore she (Hannigan) possesses the other half of the locket ("Easy Street"). Annie's friends overhear the conversation and try to sneak out, but are caught and locked away. Rooster and Lily succeed with the ruse and Annie is kidnapped minutes after leaving the mansion ("Maybe (Reprise"). However, her friends ultimately reach Warbucks and tell him the truth; To his shock, he informs the FBI and the police, who begin a citywide search.

Read more about Annie at:

Watch Annie on Amazon, Hulu or DVD…



Lending Library

DVDs are checked out on a first-come, first-serve basis. Many of the DVD's are listed below.  If you are interested, talk to your advocate!




Rick Steve’s Europe (4 Disk) Germany, Swiss alps and Travel Skills, Easter Europe, Italy

Rick Steve’s Europe (4 Disk) Great Britain, Ireland, Spain and Portugal, France and Benelux

Rick Steve’s PBS 11 Shows 2013-2014 (2 disk)

Colorado’s Scenic Train Ride

Kiwi Country New Zealand

Must See Places of the World: Australia the Beautiful

Alaska’s Inside Passage x 2

America By Rail, rout of the Southwest Chief

All Aboard the Potomac Eagle A Scenic Train Ride

Point Lobos, Timeless Coast

The States, Volume 2

Travel the World by Train

Rick Steves’ Scandinavia ( 2 disk)

Rick Steves’ Germany, Benelux, and More (2 disk)

Reader’s Digest Must See Places-Wildlife Treasures

Reader’s Digest Must See Places-Scenic Cruises of the World

Reader’s Digest Must See Places-Australia the Beautiful


Animals and Nature

Cry of The Penguin

Deadly Down Under


Wolves at Our Door

Species Hunter

Must See Places of the World: Wildlife Treasures

White Shark, Outside the Cage

Planet-Ocean (5 disk)

Explore The Wildlife Kingdom, Lions

Tropical Rainforest

Explore The Wildlife Kingdom, the hidden world of Africa

Mutual of Omaha’s Wild Kingdom

Swamp Tigers

Living with Tigers

The Best of nature (6 disk)

Discovery Queen of the Elephants

Disney African Cats

Explore The Wildlife Kingdom, Cougars

Flight the Genius of Birds

March of the Penguins

JAWS of the Pacific




The Last Frontier

The Wildest Dream, conquest of Everest

Forbidden City, The Great Within

The Legend of Bigfoot

Flying Scotsman, the World’s Most Famous Locomotive

U.S. Navy Carriers

MythBusters Big Blasts collections (2 disk)

Thunderbirds, Skies of Thunder

Dinosaur Planet

Carrier, fortress At Sea

Ken Burns National Parks (6 disk)

Reader’s Digest Must See Places-Marvels of Mankind

Reader’s Digest Must See Places-Mysteries of the Ancient World


Informational and Independent Living

My Life, My Choice Person Directed Living

Temple Grandon

Possibilities, Disabilities and the Arts

It’s So Much Work to Be Your Friend

Managing Threatening Confrontations

Oops, Wrong Planet (Understanding Asperger’s syndrome)

Normal People Scare Me; A Film About AUTISM

How To Make a Good Decision At Home

How To Make A Good Decision In The Community

How To Make A Good Decision In the Workplace or Day Program

Overcoming Obstacles to Learning

How to Improve thinking Strategies for People With Developmental Disabilities (2 disk)

Understanding Developmental Disabilities (2 disk)

I have Tourette’s But Tourette’s Doesn’t Have Me

Leadership Through Personal Change, Ways to Have The Life You Want (2 disk)

The Ethics of Touch, Establishing and Maintaining Appropriate Boundaries

Positive Behavioral Supports, Meeting Unmet Needs



Wii Just Dance Disney Party

Wii Just Dance 2018

Wii Dance Summer Party

Wii Just Dance 4

Wii Just Dance 2014

Wii Just Dance 2

Wii Just Dance 2015

Wii Just Dance 2020

Eat Right For A Long And Healthy Life

Richard Simmons Party Off The Pounds

Wii Zumba

Richard Simmons Dancin’ To The Oldies

Walking Down Your Blood Sugar, controlling Diabete